Jacob & Schiffer GbR · Berlin
Pre-revenue · Prototype Stage · 2026

Building the world
skills actually need.

MitMut Studio is a gamified skills lab. We are market-testing with a German language cohort while building EduverseOS, a B2B platform that delivers persistent, multiplayer learning worlds to enterprises, institutions, and governments across Europe.

Market (TAM)
€62B
EU addressable (SAM)
€8.4B
Berlin SOM
€52M
EduverseOS · B2B Platform

A browser-native, gamified upskilling world

EduverseOS is a persistent, spatial, multiplayer virtual world blending deep education with entertainment. Skills emerge naturally from collaborative missions, social quests, and contextual gameplay.

  • Research Based · Gamified Format · Online First
  • Simulated Learning · Easily Scalable · EU Sovereign
  • White-label deployments for any organisation
  • AI NPC tutor · EU Digital Wallet credentials
Talk to us about partnership

Built from the inside out.

Sharon was Adam’s student. She experienced his one-to-one coaching firsthand and understood something most learning product builders miss: the problem is not content, it is context. Adam had spent nine years diagnosing exactly where individual learners get stuck and designing around it. That precision does not scale in a classroom. Sharon saw that it could scale in a world.

Adam is an avid gamer who had long studied dopamine loops and the mechanics that keep players engaged. He knew how games hold attention. What he had not seen was how that same architecture could become the engine for skill acquisition. Sharon opened that door. She brought a decade of spatial research, digital simulation, and product thinking to the question. Æsethien and EduverseOS are the result.

He knew how games hold attention. She saw how that becomes a skill.

Years coaching
9+
Years building
9+
Expert interviews
8
Language first, skills second
The language cohort is our live laboratory. Every session generates real data on how learners move through a world, where they get stuck, and what keeps them returning. That data shapes EduverseOS.
Context over content
Skills acquired under pressure and in context stick. Every mission creates conditions where the target skill becomes the natural response, not a passive exercise.
Design before curriculum
The world was designed before the lesson plan. The space creates the need. The skill fills it. This is the mechanic we are licensing to B2B clients.

A large gap.
A clear solution.

59% of the global workforce will require reskilling or upskilling by 2030 (WEF Future of Jobs Report 2025). Traditional e-learning completion rates sit between 5% and 15% (eLearning Industry). The market is large, the tools are fragmented, and the window to build the right product is open now.

Gap 01

Digital learning needs structure and stakes

Self-directed learning works for motivated individuals. For the majority, a structured environment with real stakes and social accountability produces significantly better outcomes. The research on task-based and contextual learning is consistent on this point.

Gap 02

Corporate training budgets need better returns

Organisations invest billions in onboarding, compliance, and soft-skills training. Conventional e-learning completion rates of 5 to 15% mean the majority of that investment produces limited measurable change (eLearning Industry, 2024).

Gap 03

Reskilling urgency is accelerating

63% of employers identify skills gaps as their primary barrier to business transformation over 2025 to 2030, ranking above culture, regulation, and shortage of capital (WEF Future of Jobs Report 2025).

Research insight

Task-based learning in a gamified format consistently produces the strongest acquisition and retention results. Gamification in corporate training has been shown to boost completion rates by over 30% (Technavio, 2026).

  • Low-stakes structured environments drive motivation and return rate
  • Multi-learner virtual spaces create accountability and social learning loops
Smart City Berlin alignment

Berlin’s Smart City strategy calls for an EU-sovereign, scalable tech stack accessible to SMEs, government bodies, enterprises, and VETs for upskilling, reskilling, education, and language transfer. EduverseOS is built to meet that specification.

EduverseOS · What we are building.

A browser-native, persistent, multiplayer world. Client-agnostic and built to be iterated on as enterprise clients need. Each new client brings new challenges and drives product innovation.

🗺️

World Maps

Virtual worlds to explore, puzzles to solve, credentials to acquire and reference. Each world is purpose-built for the client’s training objectives.

⚙️

Game Mechanics

XP, quests, badges, leaderboards, unlockable districts and proven engagement loops translated directly into skill development.

🤖

AI Guide

Mistral 7B powered tutor NPC adapts pacing and feedback in real-time. Scikit-learn analytics pipeline tracks learner progress for HR dashboards.

🏛️

EU Sovereign Infrastructure

Walt.id and Keycloak for EU Digital Identity Wallet credential issuance. TRAX LRS xAPI-compliant verifiable learning records. PostgreSQL and Redpanda EU-sovereign event streaming.

White-label solutions Institutional licensing Asset marketplace Corporate HR dashboard EU Digital Wallet

The people building it.

Co-Founder · Guide · Curriculum

Adam Schiffer

Narrative Design · Game Mechanics · Learner Experience

Core experience
9 years of one-to-one coaching in language training, diction, and personal development. Specialises in diagnosing individual learner blocks and building around them.
Background
Voice and theatre, narrative development, event management, and digital content. Avid gamer who studies dopamine loops and translates engagement mechanics into skill acquisition.
Curriculum design Game mechanics Dopamine loops Learner experience
Co-Founder · Product · Strategy

Sharon Rebecca Jacob

Product Design · Strategy · Research

Core experience
9 years designing and building physical and digital spaces. TEFL certified teacher. Masters in Architecture, Construction and Real Estate Management with a focus on digital worlds, simulation, and user experience research.
Background
Architect with a focus on spatial sociology, business strategy, and product management. Came to MitMut as Adam’s student and built the studio to solve her own problem. She then saw the B2B opportunity.
Product design UX / UI Operations Research TEFL certified

What we have built and proved.

Nov 2025

Idea Conception

Core concept validated through personal experience and market observation.

Dec 2025

Test Map with 10

Browser demo live with 2 maps and 2 quest types. First cohort of 10 tested the world.

Jan 2026

Expert Interviews

8 interviews with researchers in psychology and gamification, corporate trainers, educators, and XR experts.

Mar 2026

New Prototype

Idea upgrade following research. New prototype in development. Language cohort Cohort 1 open for recruitment.

End-of-ramp goal: Working B2B product · 3 paying group clients · 1 corporate pilot · Seed-ready

Get in touch
Wider network

Two ways to be part of what we are building.

Whether you are an investor looking for an early position in EU edtech, a corporate partner interested in piloting EduverseOS, or an institution exploring gamified skill development. We want to hear from you.

Investors and partners

Let us show you the world.

We are at prototype stage, market-testing with a live cohort, and building toward our first B2B clients. If the problem we are solving is one you care about, get in touch directly.

contact@mitmutstudio.com

Jacob & Schiffer GbR · Kolonnenstr. 8 · 10827 Berlin
Pre-revenue · Prototype stage · Seeking seed and pilot partners